Robotics
Robotic systems as physical agents, instruments, and performance partners.
Used in: musical robotics / interactive hardware studies
I work across software, sound, hardware, and performance. This page is not a ranked list of technologies. It is closer to a map of the things I keep using to make projects happen.
I prototype systems where code, instruments, animals, and machines behave together.
Robotic systems as physical agents, instruments, and performance partners.
Used in: musical robotics / interactive hardware studies
Digital musical instrument design for performance interfaces, sound behavior, and embodied control.
Used in: Qianji / Zhu Nao
Hands-on fabrication for sound objects, workshop instruments, and contact-based listening.
Used in: Choose Your Own Contact (Microphone) / Wood Wind Workshop
Game-engine and interaction work for playable systems, stage tools, and odd hardware/software situations.
Used in: game-like performance systems / interactive prototypes
Small, fast, and sometimes messy code for sound, image, web interaction, and teaching.
Used in: workshops / sound and web prototypes
Early experiments with wearable and textile interfaces, shaped by sewing, embroidery, printing, and pet-centered prototyping.
Used in: dog clothing experiments / pet wearable prototypes