Very Short Version

I prototype systems where code, instruments, animals, and machines behave together.

Skill Areas

Topic 1

Robotics

Robotic systems as physical agents, instruments, and performance partners.

ROS probabilistic robotics embedded systems sensor-actuator prototyping

Used in: musical robotics / interactive hardware studies

Topic 2

DMI Design

Digital musical instrument design for performance interfaces, sound behavior, and embodied control.

performance interface design audio hardware DSP theory instrument interaction

Used in: Qianji / Zhu Nao

Topic 3

Instrument Making

Hands-on fabrication for sound objects, workshop instruments, and contact-based listening.

woodworking fabrication contact microphones woodwind experiments

Used in: Choose Your Own Contact (Microphone) / Wood Wind Workshop

Topic 4

Games & Interactive Systems

Game-engine and interaction work for playable systems, stage tools, and odd hardware/software situations.

Unreal Engine game-related hardware game-related software interaction prototyping

Used in: game-like performance systems / interactive prototypes

Topic 5

Creative Coding

Small, fast, and sometimes messy code for sound, image, web interaction, and teaching.

Pure Data p5.js TouchDesigner Web Audio API Faust

Used in: workshops / sound and web prototypes

Topic 6

Wearables & Textile Interfaces

Early experiments with wearable and textile interfaces, shaped by sewing, embroidery, printing, and pet-centered prototyping.

wearables textile interfaces basic sewing machine operation basic textile printing pet-centered prototyping

Used in: dog clothing experiments / pet wearable prototypes

Methods I Keep Reusing

prototype perform teach cybernetics cosmotechnics